# Put on more 9 people tables instead of a lot of 6

why all the 6 place tables. make more 9

personally i prefer 6

In ring game tables you have the choice, 6 or 9 seats tables, for all stakes there are fast and regular speed tables and 6 and 9 seats tables. Sometimes more 6 seats tables are open and sometimes more 9 seats tables are in use, depends on which tables players open.

Untick “Hide empty tables” , all empty tables appear and you can open a new 9 seats table.

Hope this helps. Greetings Happiness.

As Happi said, open more 9 seated table as you wish, its up to the players… not RP

The problem with 6-handed tables occurs in late levels of MTT. The balance algorithm enforces that no table has 2 players more than any other table. When a 6-handed MTT reaches down for example 13 players in late levels, it will arrange 3 tables with 4+4+5 players. Therefore, you’ll get blinded like crazy on a 4-handed table as long as 1 player will not be eliminated to reach down 12 players, arranged on 2 tables with 6+6 players.

Same problem will occur when down to 8 players arranged on 2 tables with 4+4 players, except that the elimination of next player will make things even worse with 7 players arranged on 2 tables with 4+3 players. You’ll need to wait for the elimination of another player to get a 6-handed table again, the final table.

Maybe a relaxation of the number of seats should apply for these unfavorable number configurations. When the balance algorithm yields 4- or 3-handed tables, it could exceptionally increase the number of seats per table up to 7, 8 or even 9, until no table is 4- or 3-handed.

Example, for a 6-handed MTT at late stages: 13 players: default balance yields 4+4+5. Allowing 7 seats relaxes things to 6+7. 12 players: default balance yields 6+6. Optimal. 11 players: default balance yields 6+5. Optimal. 10 players: default balance yields 5+5. Optimal. 9 players: default balance yields 4+5. Allowing 9 seats relaxes things to single table 9-handed. This avoids the deadly bottlleneck at 8 players (4+4) and 7 players (3+4) that kills everybody with crapshoot blinds.

This is a great conversation that’s separate from the main one, so I created a new conversation to continue the discussion. Please reference the new conversation here: The problem with 6-handed tables occurs in late levels of MTT