# How long do the tournaments usually last?

How long do the tournaments usually last?

Well, lots of variables Like Players number They play stile Tipe of tournament ecetera

One of the point made by @daizoh , 5 month ago, for a different topic, I just copy here, what is just a drop in the sea. But give you the idea how difficult ( and imposible) to answear to your question.

"While it is obviously true that the tourney time increases with the field size, it does not increase dramatically. According to homepokertourney.com, a typical tournament is expected to end with the killer blinds, that is, when the sum of blinds and antes at heads-up are anywhere between 5% and 10% of the total chips in play.

After observing a small sample of MTTs with various structures and number of entrants at replaypoker.com, I would say the 5% rule is a close upper bound for the killer blinds on this site. Also, it looks like the observed ending level for N players is not too far from 2log2(N), at least on the sample I observed, that is: * for about 32 players= Level #10= 2log2(32)= 25, * for up to 64 players= Level #12= 2log2(64)= 26, * for up to 128 players= Level #14= 2log2(128)= 27, * for up to 256 players= Level #16= 2log2(256)= 2*8. The logarithmic function is a very slow increasing function, as it increases only by 1 when the argument is doubling.

You should always prepare yourself for a field of about 100 players and an expected conclusion at level #13, with usual range from 50 to 150 players (from level #11 to Level #15). This way, your error for the estimate of the killer level should usually be about -/+2 levels, that is about: * -/+12 minutes for 6 min-long levels, * -/+16 minutes for 8 min-long levels, * -/+20 minutes for 10 min-long levels. (However Omaha hi/lo is prolly more resilient to killer blinds than Holdem and Omaha due to frequent hi/lo splits in heads-upâ€¦)

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Here is a sample of observed MTTs with various structures, sorted by increasing field size. We can check that we are never far from the 5%-rule estimate for killer blinds, nor the 2*log(N) estimate for killer level:

*** Omaha Classic #291659, 18 Dec 2014: 31 entrants * 2000 chips = 62000 total chips. Expected killer blinds= 3100 according to the 5% rule. Level #10 blinds= 4.11% of chips at 2550 (=750+1500+2150). Level #11 blinds= 5.48% of chips at 3400 (=1000+2000+2200). Game ended at Level #11 vs expected kill at Levels #10~11.

*** Catch High Low #302629, 7 Jan 2015: 46 entrants * 2500 chips = 115000 total chips. Expected killer blinds= 5750 according to the 5% rule. Level #11 blinds= 2.96% of chips at 3400 (=1000+2000+2200). Level #12 blinds= 4.43% of chips at 5100 (=1500+3000+2300). Level #13 blinds= 5.91% of chips at 6800 (=2000+4000+2400). Game ended at Level #11 vs expected kill at Levels #12~13. ** Omaha Ace-to-Five #291193, 18 Dec 2014: 58 entrants * 2500 chips = 145000 total chips. Expected killer blinds= 7250 according to the 5% rule. Level #12 blinds= 3.52% of chips at 5100 (=1500+3000+2300). Level #13 blinds= 4.69% of chips at 6800 (=2000+4000+2400). Level #14 blinds= 7.03% of chips at 10200 (=3000+6000+2600). Game ended at Level #12 vs expected kill at Levels #13~14.

*** Bounty Brawl #301566 , 7 Jan 2015: 68 entrants * 2000 chips = 136000 total chips. Expected killer blinds= 6800 according to the 5% rule. Level #11 blinds= 2.50% of chips at at 3400 (=1000+2000+2200). Level #12 blinds= 3.75% of chips at at 5100 (=1500+3000+2300). Level #13 blinds= 5.00% of chips at at 6800 (=2000+4000+2*400). Game ended at Level #11 vs expected kill at Level #13.

*** Open Hapiness #291166, 18 Dec 2014: 88 entrants * 3000 chips = 264000 total chips. Expected killer blinds= 13200 according to the 5% rule. Level #14 blinds= 3.86% of chips at 10200 (=3000+6000+2600). Level #15 blinds= 5.15% of chips at 13600 (=4000+8000+2800). Game ended on Level #14 vs expected kill at Levels #14~15.

*** European Culture #291596, 18 Dec 2014: 94 entrants * 3000 chips = 282000 total chips. Expected killer blinds= 14100 according to the 5% rule. Level #14 blinds= 4.82% of chips at 13600 (=4000+8000+2800). Level #15 blinds= 6.03% of chips at 17000 (=5000+10000+21000). Game ended at Level #14 vs expected kill at Levels #14~15.

*** 100K Daily Freeroll #299498, 7 Jan 2015: 223 entrants * 2500 chips = 557500 total chips. Expected killer blinds= 27875 according to the 5% rule. Level #17 blinds= 3.66% of chips at 20400 (=6000+12000+21200). Level #18 blinds= 4.88% of chips at 27200 (=8000+16000+21600). Level #19 blinds= 6.01% of chips at 34000 (=10000+20000+2*2000). Game ended at Level #17 vs expect kill at Levels #18~19. "