FAIR WARNING: I’ll probably write a few Blog posts about 7-stud in the coming weeks or months. You’ve been warned.
Over the weekend, I played at several tables. Everyone seemed to be enjoying the games, except a few who were impatient. They left to play Hold’em pretty quickly. Yesterday (Monday), I played a freeroll tournament. I played two more this morning, one was high-only, the other, high-low split. For low, there appears to be a qualifier of 8-low. The game is “cards read” with no declaration of direction. They seemed to work fine, though the hands vanish from sight quickly. You can quickly check the “All chat” if you missed what the winner(s) held…
First, a confession: I had forgotten just how much fun it is to play 7-card Stud. It’s been many years since I last played it on a regular basis. In fact, I haven’t played it at all since I joined RP back in 2015, and probably hadn’t for several years prior to that. I see it’s still fun, but there are things I had forgotten or simply never thought of because I was busy with other games.
7-stud takes about twice as long to play as Hold’em. That’s because there’s a whole lot more information to process for each bet. There are all those individual board cards and hands to remember and consider. In Hold’em, there are only two cards in your hand plus five more shared cards on the board. In 7-stud, there will be no more than 2 shared cards, and that is vanishingly rare. If you want fast hands, this game isn’t for you.
If you expect to be the table bully, you may be unpleasantly surprised. AKo isn’t much at 7-stud. Do yourself a favor and be cautious until you’re comfortable with the game.
Winning hands will generally be in the same range as in Hold’em, but they’ll be better concealed much of the time, and single pairs (even aces) are nothing to get excited about, though they sometimes win.
Tournament play is pretty basic with forced bring-in bets by the lowest board card on the first round. There is an ante, which makes sense here. The only issue I noticed isn’t really something that can be “fixed,” it’s that the events take forever to get to the end of them. The first tournament was about 2 hours 45 minutes long when I busted out. The second was over 2 hours, and the third was nearly 3 (I took 2nd in that one). That’s a long time for a single event that has fewer than 120 entering players. A lot of people simply don’t have that much time to devote to a single event. Perhaps shortening the time of each stake level to 5 or 6 minutes from 10 would help. All the players did seem to enjoy the games, though, and that rates a big Thank You to the Staff.